有用的食物modEnhanced Lights and FX这个MOD的吗

有用Enhanced Lights and FX这个MOD的吗_上古卷轴吧_百度贴吧
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有用Enhanced Lights and FX这个MOD的吗
ENB用不起只好打其他MOD的主意I5 2300
660其实配置还行,也还行,经常能60,但是上ENB就容易跳出而且很多ENB光效就是华丽,真实部分就比较呵呵了,经常晃瞎眼或者一模黑开始用Realistic Lighting Overhaul结果进洞黑死人- -,是真实了游戏没法玩了,还是钳工,人都看不见在哪用了一下Enhanced Lights and FX,感觉还真不错,兼顾效果和真实,屋子里和洞里比较黑,但是只要有光源就还能看,也没有原版恨不得灯火通明的感觉但是野外光照ESP文件勾上之后进洞打本出门经常跳出,跳的非常厉害,卸掉野外部分ESP之后就不跳了,起码昨天晚上3小时没事,切场景时候跳出一般是什么情况啊?感觉像内存爆了?一直说换64位系统一直懒得换,重装好多软件好烦,其实我是8G内存- -一直用32位只有3G
分享一套一直在用的mod...
其实我也不知道具体的,...
昨天,闲的胃疼,用jdk...
M4男生mod少之又少,开...
入门mod首先要学的不是m...
怎么没找到,难道魔戒mo...
收集了很多随从mod,就...
1.3版的,玩了两天了,...
这不是我做的找了好多的...
帮你顶一下吧
可以保留软件重装系统。32位软件貌似大多可以在64上使用
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SSME and SKSE Memory patches not working? HELP! Please...
Started by
-=2RTR=- Somnus
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14 replies to this topic
-=2RTR=- Somnus
Alright...
I am stumped...
I have the latest version of SKSE... I run Skyrim from Mod Organizer which is also the latest version, I have my entire Skyrim folder's 'read only' unchecked, I have admin privileges, I opted to install SKSE directly into my Skyrim root DIR and bypass MO, just in case... I have scoured the net to make sure my SKSE.ini is sorted and have made sure the SKSE Memorypatch.dll and .ini are all accurate...
I have tried to use SSME and uninstalled the SKSE memory patch files, I have also tried this with the memory patches still present too, I have also tried just a straight SKSE run from a clean install...
I actually uninstalled Skyrim and spent three days installing all my mods via MO and getting rid of any that I didn't need... So now I just have the essentials and a shlit load of armour ones...
I'm confused as before SKSE added the memory patch I had everything working... Since then I just can't get it to go... My memory log says my first bank is 512 and second is 256, defaults... But at the bottom lines of the log reads usually 260's and then you can see it moved over to bank two and crashes as only 216's, or there abouts... Always with the CTD... I've also tried the different levels of memory too... No change...
I also checked the 'skse_steam_loader.log' and it says everything is working when I had farted around with older versions of Shesons patches...
I am so dumbfounded with this, I feel there is a very simple solution lurking in the dark, but I would really appreciated any help, or a link to some help where someone had the same problem... I already checked but couldn't find anyone that had tried all of them and had no joy... Just seems really odd to me...
Edited by -=2RTR=- Somnus, 09 December 2014 - 11:53 PM.
-=2RTR=- Somnus
So update...
Still no joy, wrote a lovely lad named Ian at the SKSE team... He seems stumped too... Everything says it should work, but it still doesn't... I bumped up the allocation to 1024 (actually 768) and 512... It logged as the above in the memory log, but game CTD at 186 and 199... Soooo confused...
I attached my logs etc...
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB 512MB
SKSE runtime: initialize (version = 1.7.1 D5F1, os = 6.1 (7601))
imagebase =
runtime root = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\
config path = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
plugin directory = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll ( Player Physics ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CharacterMakingExtender_plugin.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\CharacterMakingExtender_plugin.dll ( ExCharGen plugin 0000002E) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\DP_Extender.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\DP_Extender.dll ( Dynamic Potions Extender ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\EnchArsenal.dll
registering plugin listener for SKSE at 4 of 5
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\EnchArsenal.dll ( Enchanted Arsenal (by egocarib) ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\Fuz Ro D'oh.dll ( Fuz Ro D'oh ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll ( MemoryBlocksLog plugin ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll ( SKSE_Elys_Uncapper 010F0020) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\TESVAL.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\TESVAL.dll ( TESVAL ) reported as incompatible during query
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll ( chargen ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\fiss.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\fiss.dll ( fiss ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll
registering plugin listener for SKSE at 10 of 11
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll ( nioverride ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\norestrictions.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\norestrictions.dll ( norestrictions ) loaded correctly
checking plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\showRaceMenu_preCacheKiller.dll
plugin C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\Plugins\\showRaceMenu_preCacheKiller.dll ( ShowRaceMenu preCacheKiller plugin ) loaded correctly
dispatch message (0) to plugin listeners
sending message type 0 to plugin 4
sending message type 0 to plugin 10
dispatched message.
dispatch message (1) to plugin listeners
sending message type 1 to plugin 4
sending message type 1 to plugin 10
dispatched message.
init complete
hooked dinput
dispatch message (6) to plugin listeners
sending message type 6 to plugin 4
sending message type 6 to plugin 10
dispatched message.
Reading translations from Interface\Translations\MagicDuelReborn_ENGLISH.txt...
Reading translations from Interface\Translations\DynamicLoot_ENGLISH.txt...
Reading translations from Interface\Translations\Lanterns Of Skyrim - All In One - Main_ENGLISH.txt...
Reading translations from Interface\Translations\SPERG_ENGLISH.txt...
Reading translations from Interface\Translations\daymoyl_ENGLISH.txt...
Reading translations from Interface\Translations\DeadlyMonsters_ENGLISH.txt...
Reading translations from Interface\Translations\Brevi_MoonlightTalesEssentials_ENGLISH.txt...
Reading translations from Interface\Translations\BFSEffects_ENGLISH.txt...
Reading translations from Interface\Translations\Nausicaa's Tweaker_ENGLISH.txt...
Reading translations from Interface\Translations\EnchantedArsenal_ENGLISH.txt...
Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt...
Reading translations from Interface\Translations\Chesko_WearableLantern_ENGLISH.txt...
Reading translations from Interface\Translations\SkyUI_ENGLISH.txt...
Reading translations from Interface\Translations\AchieveThat_ENGLISH.txt...
Reading translations from Interface\Translations\SPERG_ENGLISH.txt...
Reading translations from Interface\Translations\LootandDegradation_ENGLISH.txt...
Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt...
Reading translations from Interface\Translations\VioLens_ENGLISH.txt...
Reading translations from Interface\Translations\RealisticNeedsandDiseases_ENGLISH.txt...
Reading translations from Interface\Translations\Skyrim Immersive Creatures_ENGLISH.txt...
Reading translations from Interface\Translations\WetandCold_ENGLISH.txt...
Reading translations from Interface\Translations\Hothtrooper44_ArmorCompilation_ENGLISH.txt...
Reading translations from Interface\Translations\BFT Ships and Carriages_ENGLISH.txt...
Reading translations from Interface\Translations\DeadlyDragons_ENGLISH.txt...
Reading translations from Interface\Translations\Convenient Horses_ENGLISH.txt...
Reading translations from Interface\Translations\Hunterborn_ENGLISH.txt...
Reading translations from Interface\Translations\Brevi_MoonlightTales_ENGLISH.txt...
Reading translations from Interface\Translations\ForgottenMagic_Redone_ENGLISH.txt...
save name is Save 75 - Sicariah
Warmaiden's
full save path: C:\Users\VonLuck\Documents\My Games\Skyrim\Saves\\Save 75 - Sicariah
Warmaiden's
02.57.17.skse
dispatch message (2) to plugin listeners
sending message type 2 to plugin 4
sending message type 2 to plugin 10
dispatched message.
loading co-save
Loading mod list:
(0 -& 0) Skyrim.esm
(1 -& 1) Update.esm
(2 -& 2) Unofficial Skyrim Patch.esp
(3 -& 3) Dawnguard.esm
(4 -& 4) Unofficial Dawnguard Patch.esp
(5 -& 5) HearthFires.esm
(6 -& 6) Unofficial Hearthfire Patch.esp
(7 -& 7) Dragonborn.esm
(8 -& 8) Unofficial Dragonborn Patch.esp
(9 -& 9) Skyrim Project Optimization - Full Version.esm
(10 -& 10) Falskaar.esm
(11 -& 11) ApachiiHairFemales.esm
(12 -& 12) ApachiiHairMales.esm
(13 -& 13) MagicDuelReborn.esm
(14 -& 14) DynamicLoot.esm
(15 -& 15) AzarHair.esm
(16 -& 16) JSwords.esm
(17 -& 17) RSkyrimChildren.esm
(18 -& 18) ApachiiHair.esm
(19 -& 19) SGHairPackBase.esm
(20 -& 20) SkyTEST-RealisticAnimals&Predators.esm
(21 -& 21) Lanterns Of Skyrim - All In One - Main.esm
(22 -& 22) Ultimate Witcher MOD.esm
(23 -& 23) Nock2Tip.esm
(24 -& 24) SPERG.esm
(25 -& 25) daymoyl.esm
(26 -& 26) HighResTexturePack01.esp
(27 -& 27) HighResTexturePack02.esp
(28 -& 28) HighResTexturePack03.esp
(29 -& 29) Unofficial High Resolution Patch.esp
(30 -& 30) Skyrim Project Optimization - Full Version.esp
(31 -& 31) EnhancedLightsandFX.esp
(32 -& 32) SGHairPackAIO.esp
(33 -& 33) Brows.esp
(34 -& 34) KS Hairdo's.esp
(35 -& 35) Beards.esp
(36 -& 36) zzArmormashups.esp
(37 -& 37) SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
(38 -& 38) ShootingStars.esp
(39 -& 39) DeadlyMonsters.esp
(40 -& 40) Brevi_MoonlightTalesEssentials.esp
(41 -& 41) DynamicLoot_DG.esp
(42 -& 42) BFSEffects.esp
(43 -& 43) NB-Scars.esp
(44 -& 44) Nausicaa's Tweaker.esp
(45 -& 45) DeadlySpellImpacts.esp
(46 -& 46) ELFX - Dragonborn.esp
(47 -& 47) BarenziahQuestMarkers.esp
(48 -& 48) Differently Ebony.esp
(49 -& 49) Dr_BandolierDG.esp
(50 -& 50) FISS.esp
(51 -& 51) Duel - Combat Realism.esp
(52 -& 52) DynamicLoot_DB.esp
(53 -& 53) EnchantedArsenal.esp
(54 -& 54) EC Clothes.esp
(55 -& 55) RaceMenuPlugin.esp
(56 -& 56) Chesko_WearableLantern.esp
(57 -& 57) iMaxPlayerRunes032.esp
(58 -& 58) SkyUI.esp
(59 -& 59) TradeBarter.esp
(60 -& 60) DVA - Dynamic Vampire Appearance.esp
(61 -& 61) AchieveThat.esp
(62 -& 62) Northgirl.esp
(63 -& 63) SPERG.esp
(64 -& 64) DYNAVISION Dynamic Depth of Field.esp
(65 -& 65) Footprints.esp
(66 -& 66) Footprints - Ash.esp
(67 -& 67) Dual Wield Parrying_SKSE.esp
(68 -& 68) dD - Realistic Ragdoll Force - Realistic.esp
(69 -& 69) LovelyHairstylesCE.esp
(70 -& 70) 83Willows_101BUGS_V4_LowRes.esp
(71 -& 71) Bounty Gold.esp
(72 -& 72) Hothtrooper44_Armor_Ecksstra.esp
(73 -& 73) Immersive NPC in the dark.esp
(74 -& 74) FaceMasksOfSkyrim.esp
(75 -& 75) JSwords_Load_Screens.esp
(76 -& 76) Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp
(77 -& 77) LootandDegradation.esp
(78 -& 78) sandboxcylinderheight.esp
(79 -& 79) When Vampires Attack.esp
(80 -& 80) NUHairstyles.esp
(81 -& 81) RaceMenu.esp
(82 -& 82) Rainbows.esp
(83 -& 83) VioLens.esp
(84 -& 84) iHUD.esp
(85 -& 85) Skyrim Radioactive.esp
(86 -& 86) ELFX - Exteriors.esp
(87 -& 87) ELFX - Dawnguard.esp
(88 -& 88) EnhancedWetnessandPuddles.esp
(89 -& 89) 3DNPC.esp
(90 -& 90) ethereal_elven_overhaul.esp
(91 -& 91) FCO - Follower Commentary Overhaul.esp
(92 -& 92) RealisticNightsDG.esp
(93 -& 93) Prometheus_No_snow_Under_the_roof.esp
(94 -& 94) Better Dynamic Snow.esp
(95 -& 95) Prometheus_NSUTR BDS Patch.esp
(96 -& 96) DynamicTorches.esp
(97 -& 97) Tes Arena - Skyrim Frontier Fortress.esp
(98 -& 98) WARZONES - Civil Unrest.esp
(99 -& 99) Complete Crafting Overhaul_Remade.esp
(100 -& 100) Immersive Sounds - Compendium.esp
(101 -& 101) HARODATH_ImmersiveSoulgems.esp
(102 -& 102) ISCompendium CCO Patch.esp
(103 -& 103) RealisticNeedsandDiseases.esp
(104 -& 104) Purewaters.esp
(105 -& 105) RND_PureWaters-Patch.esp
(106 -& 106) RND_USKP-Patch.esp
(107 -& 107) RND_Dragonborn-Patch.esp
(108 -& 108) Book Covers Skyrim.esp
(109 -& 109) WerewolfPerksExpanded.esp
(110 -& 110) RND_Dawnguard-Patch.esp
(111 -& 111) DawnofSkyrim-AllMajorCities.esp
(112 -& 112) Skyrim Immersive Creatures.esp
(113 -& 113) Verdant - A Skyrim Grass Plugin.esp
(114 -& 114) ELFXEnhancer.esp
(115 -& 115) Undeath.esp
(116 -& 116) HarvestOverhaul.esp
(117 -& 117) BetterDarkBrotherhood.esp
(118 -& 118) RSChildren - Complete.esp
(119 -& 119) RSChildren_PatchUSKP.esp
(120 -& 120) Pureweather.esp
(121 -& 121) realrainCoT.esp
(122 -& 122) OBIS.esp
(123 -& 123) HarvestOverhaulCreatures.esp
(124 -& 124) HarvestOverhaulCreatures_RND_Animal_Loot_All_DLC.esp
(125 -& 125) OBISDB.esp
(126 -& 126) FaceMasksforNPC.esp
(127 -& 127) Civil War Overhaul.esp
(128 -& 128) OBISDB-FaceMasksFix.esp
(129 -& 129) Guard Dialogue Overhaul.esp
(130 -& 130) Immersive Weapons.esp
(131 -& 131) Masters of Death.esp
(132 -& 132) ElementalArrows.esp
(133 -& 133) N2T IW.esp
(134 -& 134) Lore Weapon Expansion - Goldbrand.esp
(135 -& 135) Thunderchild - Epic Shout Package.esp
(136 -& 136) Skyrim Immersive Creatures - DLC2.esp
(137 -& 137) CCO_SIC_Patch.esp
(138 -& 138) MagicDuelReborn - Shouts.esp
(139 -& 139) MagicDuelReborn Thunderchild Patch.esp
(140 -& 140) Unique Uniques.esp
(141 -& 141) WetandCold.esp
(142 -& 142) WetandCold - Ashes.esp
(143 -& 143) WetandCold - Holidays.esp
(144 -& 144) ArcheryDummyXP.esp
(145 -& 145) Better Vampires ML.esp
(146 -& 146) Cloaks - Dawnguard.esp
(147 -& 147) NS_HuntingGroundsOutfit.esp
(148 -& 148) RealisticNights.esp
(149 -& 149) 2RTRTorchLights.esp
(150 -& 150) Predator Vision.esp
(151 -& 151) Wintermyst - Enchantments of Skyrim.esp
(152 -& 152) AMB Glass Variants Lore.esp
(153 -& 153) DynamicPotions.esp
(154 -& 154) Lore Weapon Expansion.esp
(155 -& 155) NoldorArmor.esp
(156 -& 156) Hothtrooper44_ArmorCompilation.esp
(157 -& 157) BFT Ships and Carriages.esp
(158 -& 158) Run For Your Lives.esp
(159 -& 159) EMCompViljaSkyrim.esp
(160 -& 160) BeautifulVampires.esp
(161 -& 161) Ultimate Witcher Mod Enhanced.esp
(162 -& 162) LocalizedGuildJobs.esp
(163 -& 163) Cloaks.esp
(164 -& 164) Lore Weapon Expansion - Daedric Crescent.esp
(165 -& 165) Credo.esp
(166 -& 166) Travel Attire.esp
(167 -& 167) EMViljaInSolstheimAddOn.esp
(168 -& 168) UFO - Ultimate Follower Overhaul.esp
(169 -& 169) Inigo.esp
(170 -& 170) ScopedBows.esp
(171 -& 171) N2T Scoped Bows.esp
(172 -& 172) HeljarchenFarm.esp
(173 -& 173) Immersive Patrols II.esp
(174 -& 174) SFO - Dragonborn.esp
(175 -& 175) Immersive Dragonborn.esp
(176 -& 176) HothFollower.esp
(177 -& 177) HothFollower UFO Patch.esp
(178 -& 178) JSwordsDistributionBalancePlugin.esp
(179 -& 179) Nock2Tip.esp
(180 -& 180) aMidianborn_Skyforge_Weapons.esp
(181 -& 181) dD - Enhanced Blood Main.esp
(182 -& 182) ISCompendium Enhanced Blood Patch.esp
(183 -& 183) dD-DG-DB-Immersive Creatures EBT Patch.esp
(184 -& 184) dD-Larger Splatter Size.esp
(185 -& 185) konahrik_accoutrements.esp
(186 -& 186) TBBOAv2-1.esp
(187 -& 187) Lore Weapon Expansion - Relics of the Crusader.esp
(188 -& 188) Roman armor and weapons replacer.esp
(189 -& 189) LostLongSwords.esp
(190 -& 190) Waves.esp
(191 -& 191) SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
(192 -& 192) Skyrim Flora Overhaul.esp
(193 -& 193) quest_pitfighter.esp
(194 -& 194) MidasSkyrim.esp
(195 -& 195) Celtic and Germanic Armor and Weapons standalone.esp
(196 -& 196) The Huntsman.esp
(197 -& 197) ssapbwk.esp
(198 -& 198) Dragon Soul Relinquishment.esp
(199 -& 199) DeadlyDragons.esp
(200 -& 200) RND_HearthFires-Patch.esp
(201 -& 201) Swift Steeds Replacer.esp
(202 -& 202) Convenient Horses.esp
(203 -& 203) SofiaFollower.esp
(204 -& 204) 2RTRTrainingArena.esp
(205 -& 205) Immersive Battles.esp
(206 -& 206) Immersive Travelers.esp
(207 -& 207) Immersive Patrols.esp
(208 -& 208) Hunterborn.esp
(209 -& 209) Hunterborn_WearableLantern-Patch.esp
(210 -& 210) Hunterborn_RND-Patch.esp
(211 -& 211) Immersive Mercenaries.esp
(212 -& 212) The Paarthurnax Dilemma.esp
(213 -& 213) Roman armor and weapons.esp
(214 -& 214) 2RTRLofnIsland.esp
(215 -& 215) RealisticNightsDB.esp
(216 -& 216) Immersive Dawnguard.esp
(217 -& 217) Vampire Race
- Allow Creation.esp
(218 -& 218) Faction Crossbows.esp
(219 -& 219) Dr_Bandolier.esp
(220 -& 220) LockpickingOverhaul4.esp
(221 -& 221) Crossbows_Basic_Collection_EN_LL.esp
(222 -& 222) GDZZJJDH.esp
(223 -& 223) Immersive Werewolves.esp
(224 -& 224) WestAsianArmorAndWeapons.esp
(225 -& 225) isilNarsil.esp
(226 -& 226) Brevi_MoonlightTales.esp
(227 -& 227) Immersive Brigands.esp
(228 -& 228) BlackSacramentArmor.esp
(229 -& 229) konahrik_accoutrements_db.esp
(230 -& 230) Equipping Overhaul.esp
(231 -& 231) Apocalypse - The Spell Package.esp
(232 -& 232) ForgottenMagic_Redone.esp
(233 -& 233) IMAGINATOR - Visual Control for Skyrim.esp
(234 -& 234) IMAGINATOR - MCMenu.esp
(235 -& 235) Immersive Factions.esp
(236 -& 236) 2RTREldersEquipment.esp
(237 -& 237) LustmordVampireArmor.esp
(238 -& 238) WestWindMisfit.esp
(239 -& 239) Apocalypse - More Apocalypse.esp
(240 -& 240) quest_pitfighter_dlc01.esp
(241 -& 241) Alternate Start - Live Another Life.esp
(242 -& 242) Bashed Patch, 0.esp
Loading menu open/close event registrations...
Loading key input event registrations...
Loading control input event registrations...
Loading mod callback event registrations...
Loading crosshair ref event registrations...
Loading camera event registrations...
Loading actor action event registrations...
plugin did not read all of its data (at 5C6E expected 77BE)
dispatch message (3) to plugin listeners
sending message type 3 to plugin 4
sending message type 3 to plugin 10
dispatched message.
cleared save path
WidgetLoader.as: setRootPath(a_path = )
WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = daymoyl/meter.swf)
WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = wearablelanterns/meter.swf)
WidgetLoader.as: loadWidget(a_widgetID = 2, a_widgetSource = skyui/activeeffects.swf)
WidgetLoader.as: loadWidget(a_widgetID = 3, a_widgetSource = lootanddegradation/equipicons.swf)
WidgetLoader.as: loadWidget(a_widgetID = 4, a_widgetSource = BetterVampires/meter.swf)
skse loader DA98 6.1 (7601)
runtime root = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\
config path = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
procPath = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\\TESV.exe
launching: TESV.exe (C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\\TESV.exe)
dwSignature = FEEF04BD
dwStrucVersion =
dwFileVersionMS =
dwFileVersionLS =
dwProductVersionMS =
dwProductVersionLS =
dwFileFlagsMask =
dwFileFlags =
dwFileOS =
dwFileType =
dwFileSubtype =
dwFileDateMS =
dwFileDateLS =
version = 0000
hook call addr = 00F56831
load lib addr =
dll = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\\skse_1_9_32.dll
main thread id = 9644
hookBase = 001E0000
loadLibraryAAddr = 767F499F
hook thread complete
skse loader
(steam) 01D014117EECF1DA 6.1 (7601)
base addr = 5E2E0000
GetSystemTimeAsFileTime IAT =
original GetSystemTimeAsFileTime = 767F34C9
patched GetSystemTimeAsFileTime = 5E2E17F0
GetStartupInfoA IAT =
original GetStartupInfoA = 767F0E00
patched GetStartupInfoA = 5E2E1810
InstallHook: thread = 9644 retaddr = 00F69112 hookSrc = 0
appPath = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TESV.exe
dwSignature = FEEF04BD
dwStrucVersion =
dwFileVersionMS =
dwFileVersionLS =
dwProductVersionMS =
dwProductVersionLS =
dwFileFlagsMask =
dwFileFlags =
dwFileOS =
dwFileType =
dwFileSubtype =
dwFileDateMS =
dwFileDateLS =
version = 0000
dll = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_1_9_32.dll
old winmain =
runtime root = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\
config path = C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini
overriding memory pool sizes
default heap = 1024MB (effective 768MB if not preloading animations)
scrap heap = 512MB
OnHook: thread = 9644
calling winmain
Again... Any help would be hoofin!
Just to note... I have tried the default heaps too... the 768 and 256... etc...
Edited by -=2RTR=- Somnus, 10 December 2014 - 12:57 AM.
-=2RTR=- Somnus
Any takers? heeeeeeeeeeeeeeeeelp... please.... pretty please....
Lord Garon
Well, the log shows 768MB; it seems the patch IS working. Sheson's patch tries to prevent a memory allocation bug that occurs once the initial block is FULL and the game/system attempts an additional memory allocation to provide more heap space. Your game is crashing BEFORE the block is even close to full. The patches do not "fix" all CTD's.
If BOTH SSME and SKSE fail to fix a CTD issue, the issue is probably NOT related to the heap allocation bug.
Not much help, I know. If I had your results, I would be testing a reduced mod load or checking for conflicts/incompatibilities. Does TES5Edit load all your mods without complaining?
Edited by Lord Garon, 10 December 2014 - 07:53 PM.
dennis20014
Lord Garon is spot on I feel. It's most likely nothiing to do with you running out of memory but some sort of conflict. Perhaps even your cpu just being overloaded. Have you tweaked papyrus at all? I'm not saying you can't, and that a little isn't necessary but it may just been too much.
A few things you could try is 
1.) Making a merged patch
2.) Your enb settings ? If you don't use it, you could benefit from the memory tweaks it offers. It could be your game crashing simply from VRAM overload or burst. Some may say that doesn't happen but I can assure you it has been a long problem I've had, and reducing stuff to 1k textures or just playing on medium texture settings has worked wonders for me. I was plagued with a very similar problem as you and this is what ended up fixing it for me. ENB still makes my game look fantastic, even if some rocks are muddy looking lol
Edited by dennis20014, 10 December 2014 - 07:56 PM.
Lord Garon
If you would allow me, I'd like to comment on the vram issue. First, the Windows Display Driver Model (WDDM) was changed back in the days of Vista to allow a kind of "virtual" (WHQL certified) Windows video drivers can swap vram to system ram. This is much like swapping system ram to disk (pagefile) during normal Windows operation. One of the reasons for doing this was to prevent catastrophic issues with full vram (crashes in the gaming world). By now, Windows and drivers pretty much work together on this and CTD/crashes on full vram are pretty much eliminated. I've run maxed vram constantly across two computers and three (cheap, low end) video cards for a couple years now. Its not perfect, of course, as this vram-ram swap causes stutter and other issues.
However, Skyrim seems to be unique in some respects here. I came across a random CTD issue some time ago that I could not eliminate. I sort of lived with it for a while. Now, I'm also a "cheap" gamer and my game rigs are budget builds, both GPU and CPU limited in most games. I have to do lots of compromising in order to get decent game response on my machines. To mak reducing texture sizes finally resolved the random CTD issue I couldn't fix in any other way.
I first found this "fix" while trying to get better game response in Skyrim on a Pentium machine with a 512MB(!) GeForce card. Disabling the HiRes texture packs, but NOT other HD mods, increased game response and FPS. (Duh, a no brainer.) I also noticed a drastic decrease in random CTD's, even though my card was STILL running with maxed vram most of the time.
I have tested this a lot over two computers, three video cards, and several games. Only Skyrim seems to respond so well to smaller texture sizes (fewer CTD's). Your comments about 1K textures prompted me to post my similar experience. However, I believe now that the advantage to Skyrim comes NOT from reducing maxed vram (a GPU/driver issue), but rather from minimizing a timing or threading issue in the Skyrim/Creation Engine render pipeline. The reason I say that is that I have slowly modified my texture load over the last couple years (using DDSOpt and various HD pack options) to the point of almost constant maxed vram outdoors, yet, literally, no CTD's. The majority of my outdoor textures MUST be small (&2K) to eliminate my random CTD's. Pointedly, increased vram on my video cards (I'm at 2GB right now) DOES NOT reduce the CTD's; larger textures crash my game, even without maxing the video card vram. Conversely, smaller textures run without CTD's, even when they max a cheap card's smaller vram.
I certainly don't have the technical knowledge to explain WHY this is true on my particular and unique machines. It simply is. Many people seem to accept that Skyrim will simply crash at some point. My current game has 173 mods and my mage is at level 45. The game has not crashed once. My last game CTD'd once and froze once. I'll get "lost" in the game and play it for many hours before I realize its almost time to get up.
Do my games look like vanilla on LOW texture quality? No. Optimizing a high quality texture down to 1K looks better in-game than vanilla textures, IMHO. In some cases a lower quality texture and standard normal map looks very good. Sometimes a lower res normal map looks fine. I use HD textures for SOME objects (armor set, etc) important to me. Its an individual preference thing.
In any case, players might try some lower res textures, even if your vram is not maxed, to see if it helps with that hard-to-find CTD. As with anything involving different hardware and software, YMMV.
dennis20014
If you would allow me, I'd like to comment on the vram issue. First, the Windows Display Driver Model (WDDM) was changed back in the days of Vista to allow a kind of "virtual" (WHQL certified) Windows video drivers can swap vram to system ram. This is much like swapping system ram to disk (pagefile) during normal Windows operation. One of the reasons for doing this was to prevent catastrophic issues with full vram (crashes in the gaming world). By now, Windows and drivers pretty much work together on this and CTD/crashes on full vram are pretty much eliminated. I've run maxed vram constantly across two computers and three (cheap, low end) video cards for a couple years now. Its not perfect, of course, as this vram-ram swap causes stutter and other issues.
However, Skyrim seems to be unique in some respects here. I came across a random CTD issue some time ago that I could not eliminate. I sort of lived with it for a while. Now, I'm also a "cheap" gamer and my game rigs are budget builds, both GPU and CPU limited in most games. I have to do lots of compromising in order to get decent game response on my machines. To mak reducing texture sizes finally resolved the random CTD issue I couldn't fix in any other way.
I first found this "fix" while trying to get better game response in Skyrim on a Pentium machine with a 512MB(!) GeForce card. Disabling the HiRes texture packs, but NOT other HD mods, increased game response and FPS. (Duh, a no brainer.) I also noticed a drastic decrease in random CTD's, even though my card was STILL running with maxed vram most of the time.
I have tested this a lot over two computers, three video cards, and several games. Only Skyrim seems to respond so well to smaller texture sizes (fewer CTD's). Your comments about 1K textures prompted me to post my similar experience. However, I believe now that the advantage to Skyrim comes NOT from reducing maxed vram (a GPU/driver issue), but rather from minimizing a timing or threading issue in the Skyrim/Creation Engine render pipeline. The reason I say that is that I have slowly modified my texture load over the last couple years (using DDSOpt and various HD pack options) to the point of almost constant maxed vram outdoors, yet, literally, no CTD's. The majority of my outdoor textures MUST be small (&2K) to eliminate my random CTD's. Pointedly, increased vram on my video cards (I'm at 2GB right now) DOES NOT reduce the CTD's; larger textures crash my game, even without maxing the video card vram. Conversely, smaller textures run without CTD's, even when they max a cheap card's smaller vram.
I certainly don't have the technical knowledge to explain WHY this is true on my particular and unique machines. It simply is. Many people seem to accept that Skyrim will simply crash at some point. My current game has 173 mods and my mage is at level 45. The game has not crashed once. My last game CTD'd once and froze once. I'll get "lost" in the game and play it for many hours before I realize its almost time to get up.
Do my games look like vanilla on LOW texture quality? No. Optimizing a high quality texture down to 1K looks better in-game than vanilla textures, IMHO. In some cases a lower quality texture and standard normal map looks very good. Sometimes a lower res normal map looks fine. I use HD textures for SOME objects (armor set, etc) important to me. Its an individual preference thing.
In any case, players might try some lower res textures, even if your vram is not maxed, to see if it helps with that hard-to-find CTD. As with anything involving different hardware and software, YMMV.
Totally agree! For me playing on medium textures with my optimized 1k textures really isn't that bad. Characters and armor are virtually identical. If you optimize 1k textures however, you'll start having muddy textures (like I said) on medium settings.
I am glad I'm not the only one who have had this problem. Doing this along with mostly vanilla Skyrim ini (no papyrus tweaks etc.) has kept my game CTD free (relatively) far longer than playing on high textures. Though I can say I have had luck recently on high for w/e reason.
Hope we helped out the OP at some point haha Your post was very insightful
-=2RTR=- Somnus
Lotsa info there... and I have cleaned all the mods that needed it with TES5EDIT, I BASH every time I LOOT the list, which I do probably more then I should... I was issued OCD by the Army... So yeah, cleaning and maintaining are something I do a lot of...
My only confusion on the whole thing that stops me from thinking it's a mod issue is that the memory log, isnt moving past the 250mb odd sizes... the first hits 280's on average the second hits 250's and then a CTD... I've watched the log in realtime as it builds and I can see it coming... Furthermore, textures start turning to grimis and then shwap... CTD...
I was more hoping this wasn't a unique experience and the SKSE build of the memory patch was not working for more then just my system...
I'm gonna go through the above txt with a fine tooth and hopefully bump into some new info...
Nevertheless... Thank you all for the information and your time... I love this community...
-=2RTR=- Somnus
Oh almost forgot...
I never touch the papyrus... It is way too delicate a system to play with... I did have it modded a while back... But, after so many random crashes a defaulted it...
-=2RTR=- Somnus
Ref low res...
Yup figured this one out a while back too... The biggest textures I have running are 2048's on some armours, but I always opt for the 1024 res'... mostly because I'm only on a 17" monitor so I find the games look better in 720p and thus I can use 1024 textures and still have a very good looking game...
I don't use ENB's... They seem to add more issues in my experience and even with them off or with the mods that have them run, but not utilize their graphics settings (forget the name of the mod)... I loose no less then 10 fps...
Got a 2gb card... and as an example I can run shadow of mordor at ultra at720p and get 45-60 fps without the HD textures DLC... 
So my rig can handle some graphics... But... Hmmm... So confusing...
Something to note... I have had times when after running LOOT, and BASHing the game CTD at the drop of a hat, then I re-LOOT and BASH, and have not changed a single mod around or touched anything and then it'll run fine for several days, CTD after maybe four hours... But then after a couple of days it'll start CTD again for no reason I can figure... I have a feeling my copy of Skyrim may be sentient? And it doesn't like me...
The thing is aswell is that the prior to the incorporation of Sheson's patch into SKSE my log would go to what was expected... above 256 and run flawlessly... Nut now I've tried everything to recreate that with no joy...
Oh shwell... I guess I'll continue to muck around with it... Thanks again lads...
Edited by -=2RTR=- Somnus, 16 December 2014 - 05:30 PM.
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