战地硬仗通关存档4中reach the airfield那关怎么过去

战地4越狱风云那关音乐!_百度知道
战地4越狱风云那关音乐!
就是出了监狱大门,看到雪山那里一直到缆车那里的音乐。求上传!
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你再打一次 录制下来我帮你找!!
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出门在外也不愁战地4到达机场那关怎么过_百度知道
战地4到达机场那关怎么过
不雅给我复制这段话来
普通难度的先走公园小路,右手边的一发导弹加一串的炮弹就搞定了。然后走到公路上,一发导弹做掉装甲车。这时候回公园,周旋也是一发导弹加一串炮弹。最后平台的,也一样,边打边跑,磨死他。这纯粹TMD扯淡
TMD只能用坦克打
那一大堆火箭弹就TMD摆设
老老实实玩穿越尿线小朋友
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出门在外也不愁战地4的空中载具_战地3吧_百度贴吧
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战地4的空中载具
新鲜出炉的热翔,大家自己看吧懒得翻译了This thread is about BF4 jets / helis and mechanics that would be a very great addition and gives more depth to the aircombat.
----Helicopters----
*TV missile replaced with a TOW-type missile that you need to aim at
the target the whole time for the missile to follow (like real life)
*Real AH-1 gunner camera/aim not
camera/aim like it is in BF3
*Helicopters that can fly upside down and make loops (you might loose some altitude on this)
*Helicopters have increased speed compared to BF3
----Jets----
*NEW* added ability to turn while low-speed taxi on the ground
*The ability too look behind your shoulder in jet (external camera or "in-cockpit-look-back" mode toggle on C for example)
*Stall mechanic FIXED so you loose speed and your nose starts to
point towards the earth quickly (altitude maximum and minimum speed) the
BF2 and BF3 mechanics regarding this is redicoulus. especially in BF3
when its some kind of invisible glue up in the air.
*Iron-bombs for jets (will be balanced if 3D spotting is gone, alternative is to add them in HC mode only)
*Jet cannon added some deviation and bulletdrop, but to balance this with higher RPM (like real life)
*Ability to choose how far away in the seat you sit in the cockpit (optional)
*Much greater speedloss when turning hard or climbing in jet (will make much more interesting dogfights)
*Minimum speed audio warning / stall warning
*If you fall lower then lets say 150 speed your nose instantly turns
towards the earth and you will crash if you are too close to the ground
*Enemy planes recieves a green square when inside your HUD and
friendly planes / helis recieves a green square with a cross in it (Like
*Keep speedcontrol from BF3, just make it harder to gain speed and
loose speed (unless climbing up or turning hard, and diving producing
more speed)
*make turning radius larger
----Shared mechanics----
*Ability to use 1 flare at a time with a limited supply (lets say 20 for balance, then replenish at airfield/helipad)
*Flare mechanics rewamped to BF2 standard (you must hide your
engines heatsignature behind the flare, and the flare makes heat for a
period of time, it looses altitude aswell.
*Jamming enemy radar produce lots of fake planes/helis on the enemy radars instead of making you invisible (like real life)
*Real heatseeker lock-on sound, and real heatseeker HUD icons
*2000m hight limit on all airmaps - but if you travel very high with jet, it will produce easily visible white trails of vapor
*Joystick support for PC greatly improved, deadzone etc.
*Fly (or land) over/on airfield/helipad for ammo and repairs like
BF2 and BF1942, for example Fly over airfield in softcore mode for
repairs, flares and ammo, and land on airfield in HC.
----missile mechanics-----
*heatseeker missiles totally rewamped physics, limited turn radius
like real life, they should not be able to make 180 degree turns or
something that rediculous.
*to dodge a missile you need to make the missile overshoot you, a
quick turn just before the missile will hit will do the trick in a jet,
since the missile has a quite bad turning radius
*missiles fired at high G's loose their power quickly aswell.
missiles fired in a high G dogfight has high % of failing since it cant
turn as good
*missiles will try too lead on targets instead of following them! (like real life)
----Visual/audio----
*Sound traveltime added (jet cannon etc)
*Jet sound more potent and real
*higher texture resolution on jets and choppers
*heatblur added by chopper and jet engines
*afterburner visual changed for realistic model
*airbrake visual and audio on all planes
*high resolution cockpits, real time blinking lights etc.
-----Will this make jets/helis too powerful?-----
quick answer is NO!, it will make the***ightly less powerful and
slightly harder but much more rewarding to play and give tons of more
depth to aircombat!重点是tv没了,jet机炮有下坠,jet速度变化更快狗斗更难了。原帖地址
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翻译的太好玩了。。
例如修理,照明弹和弹药,对机场和土地的HC在的色情书刊模式为机场的上空飞行。 ----导弹力学----- * heatseeker导弹完全rewamped的物理,就像现实生活中的转弯半径有限,他们不应该是能够做出180度的转弯或荒谬的东西。 *躲避导弹,你需要做的导弹超调,快转,就在导弹会打会做的伎俩在喷气机,因为该导弹有一个相当坏的转弯半径 *导弹在高ĝ的松动他们的权力迅速以及发射。导弹发射一个高ĝ混战具有很高%的失败,因为它不能转好 *导弹将尝试也导致在目标上,而不是像现实生活中的跟了上去! ----Visual/audio---- *声音,走增值(喷射炮等) 喷气声更有效和实际 *更高的纹理分辨率上的喷气机和 heatblur添加斩波器和的 加力视觉改变现实的模型 *减速板的视觉和听觉上的所有飞机 的高分辨率驾驶舱,实时闪烁的灯光等。 -----这会不会喷气机/ helis的,太厉害了吗? ----- 快速的回答是NO!,*** ightly强大的稍微难一点,但更值得玩,并给予更深入吨
tv中么没了
前排坐等翻译帝
这是玩家YY的还是官方说的?
翻译帝还不来
这是玩家提议的,不是真的
机炮下坠?怎么不让aa机炮下坠?
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战地4玩到有航母那关出现时就一直显示载入中,请稍后。…怎么办?
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出门在外也不愁战地4中reach the airfield那关怎么过去_百度知道
战地4中reach the airfield那关怎么过去
我有更好的答案
什么剧情?上截图。表示刚通关
这样的单机游戏会过不了?你是不是难度太高了啊?
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